Favourite Music of the Primarchs

Art by Johannes Helgeson

Lion El’jonson
Primarch II
Fulgrim
Perturabo
The Khan
Leman Russ
Rogal Dorn
Konrad Curze
Sanguinius
Ferrus Manus
Primarch XI
Angron
Roboute Guilliman
Mortarion
Magnus the Red
Horus Lupercal
Lorgar Aurelian
Vulcan
Corvus Corax
Alpharius and Omegon
The Emperor

And a list, for when the YouTube links inevitably break…

  • Lion El’Jonson: Tocatta – Tanzwut
  • Fulgrim: German Sparkle Party – The Something Experience
  • Purturabo: Last Resort – Pappa Roach
  • The Khan: Dchingus Khan – Dchingus Khan
  • Leman Russ: Hungry Like the Wolf – Duran Duran
  • Rogal Dorn: We Built this City – Starship
  • Konrad Curze: Behind the Mask Obscure – Limbonic Art
  • Sanguinius: Send me an Angel – Real Life
  • Ferrus Manus: Lucretia, My Reflection – The Sisters of Mercy
  • Angron: Down With the Sickness – Disturbed
  • Roboute Guilliman: Brandenburg Concerto No. 1 in F – Johan Sebastian Bach
  • Mortarion: Touch Me, I’m Sick – Mudhoney
  • Magnus the Red: Abracadabra – Steve Miller Band
  • Horus Lupercal: Dies Irae – Giuseppe Verdi
  • Lorgar Aurelian: Dies Irae – Wolfgang Amadeus Mozart
  • Vulcan: Anvil Chorus – Giuseppe Verdi
  • Corvus Corax: Tanzwut – Corvus Corax
  • Alpharius Omegon: Hello Goodbye – The Beatles
  • The Emperor: It’s Hard to Be Humble – Mac Davis

(We can observe an obvious correlation between baldness and preference for classical music)

Ait-h Dom A Chon

Not long ago someone posted the following image (which I have shamelessly stolen) to one the Tengwar subreddits, asking for a translation.

I nicked it. When you let your guard down for that split second. And I’d do it again.

(For those not in the know the Tengwar is the writing system devised by J.R.R.Tolkien for his Elvish languages. It’s very pretty but horribly impractical – the Elves were probably plagued with dyslexia.)

Two facts were quickly established. That the squiggly bits above the eye are the logo of the Tolkien themed, Austrian, atmospheric-black-metal band Summoning, and the writing is complete gibberish, a repetition of something like ait-h dom a chon. Case closed.

Except something about the whole thing nagged me. The photo is obviously of a manufactured item, probably a promotional item for the band, and likely made of metal. It seemed unlikely that the band – either as professional musicians or Tolkien fans – would go to all the trouble of making such a thing and then just stick a bunch of random letters on it. Surely it’s meant to mean something?

Fool! Purple Wyrm writes as he pleases!

The first possibility was that it’s written in the Mode of Baloneyland. “Mode of Baloneyland” is a very funny pun, but you need to understand a few things about the Tengwar before you can understand it. Now, I could skip over this in the name of not boring the hell out of you, but this is my blog, and I write as I please!

Tolkien was a linguist (specifically a philologist), and he made his Elves linguists as well. As such the writing system he invented for them was not simply an alphabet, it was system that could be used to write any language. Each individual consonant (tengwa) is built out of components indicating the basic sound it represents, but it can be reassigned to another value depending on the needs of the language being written. The exact assignment of letters to sounds is called a mode, with examples in Tolkien’s works including the General Mode, the Classic or Quenya Mode, and the Mode of Beleriand.

This flexibility means that the Tengwar does not easily map to a computer keyboard. For a start you need to know what mode you’re writing in – the tengwa súle for instance represents “s” in Quenya Mode and “th” in General Mode. What key should that be mapped to? Also there’s two ways to represent vowels. In General and Quenya mode they’re indicated with marks (tehta) above the tengwa, but in the Mode of Beleriand they have their own dedicated tengwa – so should the ‘E’ key put a dot above a letter or print out the character yanta? It’s a nightmare!

As such, tengwar fonts don’t try to set up a correlation between the letters on the keys and the tengwar they print. They simply make all the tengwar available and rely on the person typing to know what they’re doing. Inevitably many people don’t know what they’re doing and try to write in “Elvish” by typing in a phrase in English and then switching it a tengwar font. Among tengwar enthusiasts the resulting gibberish is referred to as “The Mode of Baloneyland”. Get it? Like the Mode of Beleriand, but absolute baloney. See? I told you it was funny!

(Please laugh)

Now, if the text was written in the Mode of Baloneyland there would be no way to decipher it without knowing the mapping of the specific font it was written in. I decided to ignore this dead end and assume that whoever wrote it had some idea of what they were doing, but were just really bad at using the tengwar. So, I hopped over to Summoning’s Wikipedia page to look for any clues. I quickly discovered that in 2018 they released an album named “With Doom we Come”. Hmmm, not unsimilar to ait-h dom a chon

A closer look at the image shows that the Redditor who translated the inscription as ait-h dom a chon missed a few things. Firstly the questionable quality of the metal casting makes it a bit tricky to tell for sure, but the final númen (‘n’) could actually be malta (‘m’), rendering it ait-h dom a chom. Secondly there are marks above the space before chom and the divider between repeated spaces – ait-h dom a’chom‘. These are clearly orphaned ‘e’s – when a tehta cannot be written above a letter it’s supposed to have a carrier (like a lowercase “i” without the dot) placed beneath it. This makes the phrase ait-h dom ae chome.

We’re making progress! The “t-h” on the end of the first word is clearly a result of the writer not realising that there’s a single tengwa for the “th” combination, but what’s with the ‘a’s? A consultation of a tengwar chart gives us the answer. While the character resembles osse – used to represent ‘a’ in the Mode of Beleriand – it’s actually not a valid tengwa at all! It’s the character vala (‘w’) printed backwards! So we’ve now decoded our way to with dom we chome.

Consulting a chart also solves the problem with “ch”. Whoever wrote out the phrase forgot to add a line to the tengwa calma (‘ch’), which would have transformed it to quesse (‘k’). Fix this and we have with dom we kome.

There’s still the issue that the first ‘o’ should have been doubled, but we’ve successfully demonstrated that the inscription is a really incompetent attempt at writing With Doom We Come.

For purposes of comparison here are the inscription as written, and how it would be written properly in both the orthographic (based on spelling) and phonetic (based on sounds) English Modes – all generated via Tecendil which is the only Tengwar transcriber you should use!

Incompetent Mode – “?it-h dom ?e chome”
Orthographic mode – “Wið doom we come”
Phomenic Mode – “Wið duum wii kum”

So in conclusion, perhaps get someone to check over your tengwar before sending merchandise for production, Summoning!

Severn Horror

Severn Horror – my homemade expansion for Arkham Horror 2nd Edition based on the works of Ramsey Campbell – is done.

After three solid days of documenting, revising, documenting, revising and documenting again I am too mentally shattered to write anything witty or interesting, so I’ll just blurt the finished product onto the net and worry about promoting it later.

Version 1.1 Rules (232 kb PDF File)
Severn Horror v1.1 (228 Mb Zip File)

Here’s a preview of the final Board

Welcome to Brichester. Mind the Brood.
Welcome to Brichester. Mind the Brood.

And here’s my illustration of Byatis, which Ramsey Campbell himself (!!!) described as “splendid”

Byatis AKA Serpent Bearded Byatis AKA the God of Forgetfulness AKA the Berkeley Toad AKA Gary
Byatis AKA Serpent Bearded Byatis AKA the God of Forgetfulness AKA the Berkeley Toad AKA Gary

Enjoy! And don’t bother me for the next week! ;D

By Strange Coincidence…

I happened to take a wander through Northbridge today and as is my wont took a bunch of photographs of things that looked interesting or cool. Among these was the old factory now in use as a Wilson Car Park (That’s “parking lot” to you North Americans) on James Street, just adjacent to the freeway.

Note the Google Street View car. I may show up on an update!
Also, those dark bits are inside the lens array so I can’t clean them out 🙁

While looking for good angles and lighting and such my attention was drawn by the curvy bit poking up behind the facade. It looked like the factory was constructed around an older building. Curious and with plenty on time on my hands I decided to go in and have a look.

Inside I indeed found the remains of a previous structure with rather fancy – albeit badly abused – columns and some nice surviving detail on the internal part of the pediment.


I took a bunch of photos, poked around the place a bit, and went on my way.

Half an hour or so later, down the Horseshoe Bridge end of Roe Street, I stumbled over a newly erected historical marker talking about the street’s seedy past as Perth’s red light district (a past I already knew about thanks to my dad’s stories of earning pocket money by holding places in brothel queues for visiting American sailors in the late ’40s)…


Did you spot it? Let’s try a close up…


It’s the very structure entombed in the car park! How’s that for a crazy coincidence?!

It turns out that it was a service station that acted as a secret back door to the notorious “Josie Villa”. Which I guess means that visitors to Northbridge are parking their cars on the site of early 20th century Perth’s best known knocking shop!

My walk also spotted an old horseshoe that I presume has been dug up as part of the extensive roadworks talking place all along Roe. I considered nabbing it, but I’ve already got enough junk lying around here.

You’re letting all the luck run out! Gosh!

Warhammer 40,000 Map Icons

UPDATE! Version 6.0 of the icon set is now available, but it’s a radical departure from previous versions, so I’m leaving version 5.0 here for those who might prefer the old style. Version 6.0

Many years ago I purchased the rulebook for the now sadly defuct Fantasy Flight Warhammer 40k RPG Dark Heresy. While I thought the game was great I was rather annoyed by the poor quality of the planet icons used in the provided map of the Calixis Sector, and being the kind of obsessive nerd I am I couldn’t help but make my own version of if where you could tell what planet was what without having to use a bright light and a magnifying glass.

One thing led to another and by 2019 I’d produced an entire library of icons for 40k maps, free for anyone to use, which could be found on Reddit.

Recently someone contacted me having problems downloading the icons, so I decided it was time to make some updates, and post the files here where I know where to find them without having to sort through my rather chaotic Reddit history.

So here it is – Version 5.0, for your downloading pleasure!

SVG Version – This is the version to use if you know what you’re doing with Vector graphics. If you’re making your map in a vector editor such as Illustrator or Inkscape this is the superior option. If you’re not, then one of the PNG versions will probably be more convenient. DOWNLOAD

Transparent PNG version – A PNG export of the SVG icons with transparency enabled. If your graphic editor works with transparent PNGs (which pretty much everything should these days) you should use this one. Each icon is rendered into two versions. One with no glow and one with a white glow suitable to paste onto a dark background. DOWNLOAD

Flat PNG Version – A PNG export of the SVG icons with no transparency. This is the last resort version for really old or simple graphic programs that can’t handle PNG transparency. There are two versions of each icon, one with no glow on a white background, and one with a white glow on a black background. DOWNLOAD

Enjoy!

Gonna be an After Hours Party at the B.P.R.D

Gonna be partying with the agents, all night long…

One of my major personality defects is that I tend to get really excited about some random project or thing, expend a huge amount of time and effort on it, then get bored and/or excited about something else and drop the whole thing. As such my home and computer are littered with half completed projects and ideas, some of which might actually be really cool if I ever got around to finishing them.

Autism? Yes, why do ask? ADHD? Well I don’t have a formal diagnosis…

Anyway, when I actually do manage to complete something it is cause for at least a little celebration, and a posting of the results.

My obsession of late has been content for the Hellboy board game. I invested in the Kickstarter and have managed to acquire just about every expansion (I don’t have Drinking with Skeletons, Giant Robot Hellboy and Unexpected Plot Twist) including the most recent “Big Box of Doom” which I completely forgot I bought – its unexpected arrival being the catalyst for my current episode. The game contains plenty of content from the Hellboy universe, but there’s also a bunch of really cool stuff that isn’t included, either due to copyright tangles or simply because a game that included everything would take up a rather large room and be wildly unplayable.

“Wildly Uplayable” being my middle name I decided to rectify this by adding some of the cooler stuff that Mantic elected (or were forced) to leave out. And wonder of wonders I’ve actually finished some of it!

AGENT BEN DAIMIO

During the Kickstarter for the original game there were a lot of requests from the community to include ex-marine-with-a-dreadful-secret Ben Daimio (AKA Captain Zombie). To everyone’s disappointment Mantic made it quite clear that they couldn’t because they only had the rights to the Hellboy comic and not the spin-off BPRD in which he exclusively appears. Curiously the expansions have since included plenty of BPRD content, but Ben is still AWOL -possibly they haven’t been able to figure out a way to make him playable without being either useless or horribly overpowered.

Being unrestrained by issues of copyright or game balance I have attempted to correct this anomaly by making a playable version of Ben complete with starting items, a Deck of Doom card, and rules and cards for when his ‘little problem’ gets out of hand.

Click to download – but you knew that…

VAMPIRES!

Baron Konig. He’s a happy chappy! (Ask him about owls)

One of my favourite Hellboy series is 1947, which chronicles the early BPRD’s attempts to deal with a vampire by the name Baron Konig who didn’t take some of the Nazi’s more esoteric WWII experiments very well (to be fair, who would?). Naturally everything pretty quickly goes to hell and the consequences extend into the sequel series Vampire where things get even worse.

There are other vampires that show up in Hellboy, the most prominent being Vladimir Giurescu and his exploding horse (note: no matter how hard you hit them horses don’t usually explode). He’s in the game, but apart from that vampiric content is conspicuously lacking – a situation I feel it necessary to correct.

My Vampire kit adds three new Bosses, a new minion, a bunch of re-organised Boss Behaviour cards and a collection of vampire hunting equipment to give your agents a fighting chance against the undead.

Later: And now version 1.2 is up, which adds a new minion, renames a minion, adds a couple more unexpected threats and allows you to equip your agents with garlic – which I can’t believe I left out in version 1.1!

Click to download -if you dare!

TRACKERS

One of the few flaws of the game is the way it implements tracking of a number of agent statistics (another is the way they’ve implemented Roger – go get Saduhem’s Thematic Roger rebuild – you’ll thank me). To keep track of, say, Liz Sherman’s flame level you need to keep a tiny plastic cube precisely positioned on a half sized card – which on a table with models being moved and dice flying around is no mean feat. To fix this I’ve created a set of print’n’build tracker dials* which should make your games a lot less frustrating.

You know the ‘click to download’ drill by now. Also I’m only previewing one page for this one because they’re all pretty much the same

I have a number of other Hellboy projects on the boil, which I may or may not complete before I lose interest, so stay tuned!

BPRD Archives Box

And here we go with one of those projects, a print’n’build box for your B.P.R.D. Archives cards – assuming you have that add on, naturally. The design is blatantly ripped off from Matt “King Friday” Sturm’s case file envelopes – I really should give him a heads up.

As usual, click to download

Make Your Own Agent

And if you’re feeling inspired to make some content of your own I’ve prepared an SVG Agent template with icons and cards layouts and such. Enjoy!

*Not to be confused with print’n’build crocodiles, which are another thing entirely

A Straunge and Terrible Wunder

A straunge and terrible wunder wrought very late in the the parish church of Bongay, a tovvn of no great distance from the citie of Norwich
A straunge and terrible wunder wrought very late in the the parish church of Bongay, a tovvn of no great distance from the citie of Norwich…

For some reason my brain has decided that rewriting the Darkness’s Black Shuck to fit the tune of Bobby Picket’s The Monster Mash would be a good thing to do.

It may be appropriate for Halloween, but I am still sorry…

BLACK SHUCK – BOBBY PICKETT AND THE CRYPT KICKERS

In fifteen seven seven, a town in the east,
Was visited upon by a most curious beast,
And his eyes numbered one, and shone like the sun,
And promised the loss of a cherished one!

It was the Shuck!
It was the dog Black Shuck!
It was the Shuck!
An omen of bad luck!
It was the Shuck!
That dog don’t give a fuck!
It was the Shuck!
It was the dog Black Shuck!

Flames engulfed the sacred spire,
As the last line of defence was engulfed in fire,
A flaming priest stepped in the firing line,
Of a beam of despair – god, he took his own life!

He saw the Shuck!
It was the dog Black Shuck!
It was the Shuck!
An omen of bad luck!
It was the Shuck!
That dog don’t give a fuck!
It was the Shuck!
It was the dog Black Shuck!

All through the church in the midst of its fire,
The blazing hound chased, from the nave to the quire,
On the left and the right, many folk he slew,
Then with his evil work done, out the door he flew!

It was the Shuck!
It was the dog Black Shuck!
It was the Shuck!
An omen of bad luck!
It was the Shuck!
That dog don’t give a fuck!
It was the Shuck!
It was the dog Black Shuck!

A nimbus of light surrounds one crimson paw,
As he takes another swipe, at the old church door,
The people of Blytheburgh, yes they rued that day,
But he also made a side trip to Bungay!

It was the Shuck!
It was the dog Black Shuck!
It was the Shuck!
An omen of bad luck!
It was the Shuck!
That dog don’t give a fuck!
It was the Shuck!
It was the dog Black Shuck!

And in case you’re unfamiliar with what the Darkness were on about in the first place, this may provide some enlightenment.

On the coast of Dogs, sir; y’are i’th’ Isle o’ Dogs, I tell you…

As a general rule, authors do not read fan fiction.

They do not read fan fiction and are also, generally, loath to accept plot ideas from random members of the public. The reason for this can best be demonstrated by the following short play…


TAMBURLAINE AND THE WALRUS

Random Member of the Public: Excuse me good sir, are you by chance the famous author Congreave?

The Famous Author Congreave: I must confess, sir, that I am indeed he.

Random Member of the Public: And I in turn must confess that I am the most ardent admirer of your work, often resorting to unseemly extremes to obtain your latest publication.

The Famous Author Congreave: I am flattered sir. Flattered.

Random Member of the Public: Allow me to ask, have you ever considered writing upon the great conqueror Tamburlaine? I fancy your talents well suited to a fabulous tale of his encounter with a surly walrus.

The Famous Author Congreave: I have not, but I must admit that the idea is an intriguing one.

Random Member of the Public: Then I hope you shall consider it. It would be an honour indeed to inspire one of your works.

The Famous Author Congreave: You honour me sir with such praise. I see my driver has arrived and I must away, however it has been a pleasure to to make your acquaintance.

Random Member of the Public: And yours sir. And yours.

FIVE YEARS LATER

Random Patron in a Pub: Did you hear? The latest work of the famous author Congreave – a fabulous conceit on the subject of the conqueror Tamburlaine encountering a walrus – has sold out in each and every book emporium and has been optioned by a Hollywood producer! He stands to receive millions!

Random Member of the Public: What!? That was my idea! I shall contact my attorney at once!

LENGTHY AND EXPENSIVE LEGAL PROCEEDINGS ENSUE

FINIS


As I hope this short drama illustrates, any person in a creative field must be extremely careful when it comes to sourcing ideas. Recent history is replete with famous authors being dragged through the courts by random so-and-sos insisting that said author’s best selling novel is plagiarised from the 20 page storybook they self published in 1983. It’s safest overall for an author to straight up refuse to engage with fans offering them ideas, and to completely avoid any amateur writing involving their worlds and characters.

Which sucks, because I have a great idea for a Rivers of London/PC Grant novel.

Or at least I think it’s a great idea. It ties together some obscure real-world London history with some obscure real-world London geography while involving a number of well known historical figures and events in the way that the best moments of the PC Grant novels do. It’s the kind of hook that an author like Ben Aaronovitch could hang a great story on – it’s just unfortunate that it occurred to me and not him.

“So why don’t you write it yourself?” you ask. And it’s a fair question. I’ve written my fair share of fanfic and without wanting to sound big-headed I think a fair amount of it passes muster. The problem lies in the kind of writing I’m good at. You want an idiotic comedy where established characters behave like lunatics? I’m your man! Or are you after a faux-academic paper? No problem! Could I interest you in a brochure for a non-existent museum replete with in-jokes? I have one right here! You want a story where realistic characters behave in a realistic fashion in the real world? Yeah… That’s not something I can do.

I suspect that’s down to my autistic brain. It’s easy to write characters breaking the accepted rules of society when you’re not that clear on the accepted rules of society to begin with. Imitating a specific literary style is simple when you’re a hyperlexic who’s read literally thousands of books. But describing the thoughts and actions of realistic human beings? I’m barely a realistic human being myself.

And then there’s the issue of length. My brain fizzes with so many ideas and urges that it’s hard to find the time to get even a short story written. At any given time I’m likely to have at least a dozen projects on the go. I’ve never been diagnosed with ADHD but I certainly have enough of the traits to frame a suspicion.

So, what to do?

To my mind the only sensible option is to lay the whole thing out here, if only to get it out of my head. As such I am pleased to present the plot for a PC Grant novel based on my idea. It’s not the only possible plot, and certainly not the plot that Mr Aaronovich would come up with (I’m entirely confident that his version would be far better). I’ll avoid spoilers by placing an explanation of my brainwave at the end – if you’re not interested in my painful attempts at story-telling then please feel free to skip to there. But if you’d like to come on the journey then please read on as I sketch out the plot of –

EASTWARD HO!

(or “Der Kreis auf der Hundeinsel” if you’re nasty)

I couldn’t help myself…

The story begins with the body of a middle aged man being discovered in Millwall Park on the Isle of Dogs, apparently having been stabbed to death. The Folly is called in when a battered business card is found in his pocket with the contact details of the late and unlamented Martin Chorley – AKA the Second Faceless Man.

Investigation shows that the man – one Christopher Greenshield – was an antiquities specialist who’d recently returned to the UK after an absence of about six years. He was renting accommodation along the Outer Millwall Dock, which proves to have been burgled and ransacked around the same time as his murder. There are no traces of vestigia in the flat, on his body or at the site it was discovered, although it’s quickly determined that he was attacked elsewhere and his body relocated post mortem. It’s also determined that he was killed by several stabs with a narrow, stiletto-style blade.

Historical investigation fails to uncover any links between Greenshield and the Little Crocodiles. It is determined however that since his arrival back in London two weeks earlier he’d been trying to contact Chorley – apparently unaware of his demise. A painful slog through the material in his flat and tracking his movements eventually establishes that Chorley had been in contact with him around 12 years earlier, seeking some kind of rare historical document. He’d returned to London because he managed to obtain a copy and was seeking Chorley as a buyer.

The actual identity of the document is unclear, but Greenshield’s documentation shows he found it after research into 18th century Shakespeare forger William Henry Ireland. This puzzles everyone – why would Chorley be interested in Ireland? A tenuous connection is suggested between his Arthurian obsessions and Henry’s forged play Vortigern and Rowena – did he base it on some kind of authentic material? Or was Chorley somehow unaware that the play was a forgery?

Investigation on the Isle of Dogs indicates that Greenshield had a number of encounters with an eccentric local resident living on the north side of Mudchute Park, one Justin Linstock. Linstock appears to have appointed himself unofficial caretaker of the park and often harasses visitors with accusations of littering, noise and anti-social behaviour – complaints about which have previously brought him to attention of the police. He’s interviewed but denies all knowledge of the burglary and the murder, stating that Greenshield was loitering in the park and needed to be moved on.

Following up leads eventually tracks down a historical researcher employed by Greenshield to authenticate the mysterious document. Greenshield had him sign a non-disclosure agreement, but the prospect of prosecution convinces him to talk. It’s revealed that when composing his Shakespeare forgeries William Henry Ireland managed to obtain a genuine Elizabethan script to use as a model, and Greenshield found it. A manuscript copy of the suppressed and long lost 1597 play by Thomas Nashe and Ben Jonson The Isle of Dogs.

No one believes this to be a coincidence.

Happily the researcher has a photocopy of the whole thing which is quickly forwarded to Professor Postmartin, who almost has a stroke out of sheer literary excitement. He quickly confirms that the work is genuine, although it shows clear signs of not being the original script. Rather it’s a ‘memorial reconstruction’ or ‘bad quarto’ put together from the memories of audience members and actors. This would explain how it survived the government suppression of the original. Comment is made on the irony of Ireland laboring over painful Shakespeare pastiches while sitting on a genuine literary treasure.

Postmartin goes on to reveal the astonishing reason why the play was suppressed. Accepted history says it was banned as being insulting to Queen Elizabeth. Instead it turns out to be a dramatised claim that the playwright Christopher Marlowe was ritually murdered as part of a magical ceremony conducted by Queen Elizabeth’s court astrologer Doctor John Dee to establish a magical nexus or ‘omphalos’ on the Isle of Dogs. A nexus intended to serve as the heart of a world spanning British Empire.

Postmartin explains that there have been strange rumours surrounding Marlowe’s 1593 death for centuries. The official story says he was stabbed to death in a drunken fight over the bill in a Deptford boarding house, but there have been claims that he was involved with espionage and may have been eliminated to plug a leak. He was also known to be associated with a group of radical free thinkers, occultists and atheists – labeled in later centuries as ‘The School of Night’ – who were viewed as a threat to the Throne. The play – employing a series of fairly transparent pseudonyms – alleges that Dr Dee was the head of a magical group loyal to the Queen and who decided that Marlowe would not just be a suitable sacrifice, but that his death would strike a blow against their rivals.

Research shows that stories surrounding Dr Dee and the Isle of Dogs are well known among modern day occult groups, who tie them into a series of alleged ‘ley lines’ stretching across the city of London. Nightingale even heard similar stories as a young man, but the Folly never considered them as anything more than spooky campfire tales. The existence of the manuscript – authored by Marlowe’s friends Nashe and Jonson – entirely changes matters. Putting aside the historical implications, could Chorley have been after it for details on how to construct his own omphalos or reactivate the purported Elizabethan one? If there was already a nexus of empire-building magical power in London then re-energising it might be an easier way to Make Britain Great Again than trying to create and control a god. And regardless of Chorley’s intentions if there is a nexus of empire-building magical power in the heart of London’s Docklands then the Folly needs to know about it.

Postmartin and Nightingale dissect the details of the script to try and determine if the ritual described therein has any accuracy to it while Peter heads out to the supposed site of the omphalos – located in Mudchute park. He finds nothing unusual or magical at the site – a circle of stone paving – but has a run in with a somewhat agitated Justin Linstock who tells him he’s not welcome in the park and orders him to leave. Peter leaves, then doubles back to shadow Linstock, but he merely returns to his house.

Back at the Folly Peter does some more digging on Linstock. He has a lengthy record of warnings and public nuisance reports to his name, all relating to incidents in Mudchute Park. One from 18 months ago particularly stands out where he was involved in a physical scuffle with a John Leverpool. According to the incident report Leverpool – a New Age enthusiast – was dowsing for ley lines in the vicinity of the omphalos when Linstock approached from behind, tackled him to the ground and made several attempts to punch him in the head. Bystanders intervened and the police were called. On their arrival Linstock refused to explain himself and Leverpool declined to press charges. Peter attempts to contact Leverpool but he’s at a retreat in Scotland and won’t be back for the next week. Leverpool is tagged as a person of interest and Peter marks Linstock as worthy of more detailed investigation.

By the next day Nightingale and Postmartin have completed their research and have concluded that the ritual described in the manuscript – while consistent with pre-Newtonian magical beliefs and practices – simply couldn’t work. It’s a farrago of portentous sounding nonsense, and if it bears any relationship to an actual ritual carried out by Dee, said ritual would have achieved nothing. Speculation is had concerning Martin Chorley – did he figure this out for himself somehow, or did he simply give up on the omphalos and move on to other projects because of the lack of information? It will probably never be known.

An alert is then received. The previous evening a South London schoolboy failed to return home. CCTV has turned up showing him talking to and then leaving Greenwich railway station with a man who has been identified as Justin Linstock. Nightingale notes today’s date – May 30th, the anniversary of Christopher Marlowe’s mysterious death in Deptford…

A search of Linstock’s house turns up no trace of him or the missing boy, however the missing manuscript of The Isle of Dogs is found along with a large collection of books and material relating to the Elizabethan era, Doctor Dee and ley lines. Examination of the manuscript shows that the pages containing Dee’s supposed ritual are missing.

Nightingale leads a team across the park to the omphalos but finds nothing. At the same time Peter heads across the river to meet up with another team at Deptford. Matters are complicated because the exact site of the house in which Marlowe’s was killed is unknown – the best information is that it’s in the vicinity of Charlotte Turner Gardens. As police go door to door Nightingale races to meet up with Peter who is on the phone to Postmartin, going through the script for any clues. References to the river and “harnessing nature’s power” eventually lead to the electricity substation on Borthwick Street, when they interrupt Linstock acting out Dee’s ritual from the play, arriving just before he’s about to sacrifice the schoolboy using a stiletto-like Elizabethan ballock dagger.

Under interrogation Linstock confesses to the murder of Christopher Greenshield using the same dagger, which he claims is the very one used to sacrifice Christopher Marlowe. He claims to be a descendant of John Dee, and the hereditary guardian of the omphalos, a role that has been passed down through his family for centuries. Communication with angels (received via automatic writing in Dee’s Enochian alphabet) alerted him to Greenshield’s presence and his possession of the key to re-activating the omphalos. When Greenshield refused to hand this over he had no choice but to kill him and recover the manuscript himself. An initial psychological assessment shows him unlikely to be competent to stand trial.

The Museum of London confirms that the dagger is authentic to the period, so the claim that it killed Marlowe is at least plausible. The rest of Linstock’s claims are rather dubious with his family only emigrating to the UK in the late 1800s and his knowledge of the manuscript more likely coming from conversations with Greenshield in the park than from angels. However they cannot be entirely ruled out.

The play is added to Postmartin’s archives and the omphalos site is added to the Folly’s watch list, although assessed as very low risk.

THE END

OK, so that’s the story as best I can tell it. Or at least as best I care to tell it – I could work on it more but there’s not really much of a point. My inspiration was some random neurons in my brain suddenly linking the (quite real) occult claims about the mysterious paved circle in Mudchute Park to the suppressed and lost The Isle of Dogs. After that it pretty much all flowed. That’s the core idea, and that’s what I’d like – were it at all possible – to submit to Mr Aaronovitch for what I assume would be his far better take on it.

I decided to throw William Henry Ireland into the mix both to pad out the tale and because his story is a fascinating one. I read most of his Vortigern and Rowena for this project and how it could ever have been mistaken for Shakespeare is entirely beyond me.

The name Eastward Ho is taken from a another Ben Jonson (with George Chapman and and John Marston) play from 1605 which features a scene on the Isle of Dogs and which (like The Isle of Dogs) got into trouble with the government, this time for it’s satirical take on King James’ Scottish associates. It was written in response to the play Westward Ho by Jonson’s rivals Thomas Dekker and John Webster who went on to write Northward Ho as their own response. The names of several characters in my story are taken from these plays.

So that’s it. I have yelled my idea – for what it’s worth – out into the universe. If you’ve managed to stick with it this far I hope it has provided some level of entertainment. Keep an eye out for my next project, Southward Ho, completing the City Comedy tetralogy started over 400 years ago!

(Just kidding.)

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