Gonna be an After Hours Party at the B.P.R.D

Gonna be partying with the agents, all night long…

One of my major personality defects is that I tend to get really excited about some random project or thing, expend a huge amount of time and effort on it, then get bored and/or excited about something else and drop the whole thing. As such my home and computer are littered with half completed projects and ideas, some of which might actually be really cool if I ever got around to finishing them.

Autism? Yes, why do ask? ADHD? Well I don’t have a formal diagnosis…

Anyway, when I actually do manage to complete something it is cause for at least a little celebration, and a posting of the results.

My obsession of late has been content for the Hellboy board game. I invested in the Kickstarter and have managed to acquire just about every expansion (I don’t have Drinking with Skeletons, Giant Robot Hellboy and Unexpected Plot Twist) including the most recent “Big Box of Doom” which I completely forgot I bought – its unexpected arrival being the catalyst for my current episode. The game contains plenty of content from the Hellboy universe, but there’s also a bunch of really cool stuff that isn’t included, either due to copyright tangles or simply because a game that included everything would take up a rather large room and be wildly unplayable.

“Wildly Uplayable” being my middle name I decided to rectify this by adding some of the cooler stuff that Mantic elected (or were forced) to leave out. And wonder of wonders I’ve actually finished some of it!

AGENT BEN DAIMIO

During the Kickstarter for the original game there were a lot of requests from the community to include ex-marine-with-a-dreadful-secret Ben Daimio (AKA Captain Zombie). To everyone’s disappointment Mantic made it quite clear that they couldn’t because they only had the rights to the Hellboy comic and not the spin-off BPRD in which he exclusively appears. Curiously the expansions have since included plenty of BPRD content, but Ben is still AWOL -possibly they haven’t been able to figure out a way to make him playable without being either useless or horribly overpowered.

Being unrestrained by issues of copyright or game balance I have attempted to correct this anomaly by making a playable version of Ben complete with starting items, a Deck of Doom card, and rules and cards for when his ‘little problem’ gets out of hand.

Click to download – but you knew that…

VAMPIRES!

Baron Konig. He’s a happy chappy! (Ask him about owls)

One of my favourite Hellboy series is 1947, which chronicles the early BPRD’s attempts to deal with a vampire by the name Baron Konig who didn’t take some of the Nazi’s more esoteric WWII experiments very well (to be fair, who would?). Naturally everything pretty quickly goes to hell and the consequences extend into the sequel series Vampire where things get even worse.

There are other vampires that show up in Hellboy, the most prominent being Vladimir Giurescu and his exploding horse (note: no matter how hard you hit them horses don’t usually explode). He’s in the game, but apart from that vampiric content is conspicuously lacking – a situation I feel it necessary to correct.

My Vampire kit adds three new Bosses, a new minion, a bunch of re-organised Boss Behaviour cards and a collection of vampire hunting equipment to give your agents a fighting chance against the undead.

Later: And now version 1.2 is up, which adds a new minion, renames a minion, adds a couple more unexpected threats and allows you to equip your agents with garlic – which I can’t believe I left out in version 1.1!

Click to download -if you dare!

TRACKERS

One of the few flaws of the game is the way it implements tracking of a number of agent statistics (another is the way they’ve implemented Roger – go get Saduhem’s Thematic Roger rebuild – you’ll thank me). To keep track of, say, Liz Sherman’s flame level you need to keep a tiny plastic cube precisely positioned on a half sized card – which on a table with models being moved and dice flying around is no mean feat. To fix this I’ve created a set of print’n’build tracker dials* which should make your games a lot less frustrating.

You know the ‘click to download’ drill by now. Also I’m only previewing one page for this one because they’re all pretty much the same

I have a number of other Hellboy projects on the boil, which I may or may not complete before I lose interest, so stay tuned!

BPRD Archives Box

And here we go with one of those projects, a print’n’build box for your B.P.R.D. Archives cards – assuming you have that add on, naturally. The design is blatantly ripped off from Matt “King Friday” Sturm’s case file envelopes – I really should give him a heads up.

As usual, click to download

Make Your Own Agent

And if you’re feeling inspired to make some content of your own I’ve prepared an SVG Agent template with icons and cards layouts and such. Enjoy!

*Not to be confused with print’n’build crocodiles, which are another thing entirely

Winter is Coming

Earlier this week I had the singular pleasure of playing the Game of Thrones board game with a bunch of Paula and Bek’s friends. It was a fun afternoon, made even more fun by the fact that I – as House Tyrell – stumbled my way through to winning. I ascribe my victory to the following factors…

1: Keeping a low profile and not attacking any of the other players until well into the game.
2: It was the first time any of us had played, so we were all learning the rules as we went along.
3: A very opportune Westeros card came along at just the right moment to break House Baratheon’s defensive strategy and let me grab Kings Landing.

If we play again I don’t expect to win so easily πŸ™‚

I have been thinking about the game since however, and have come up with what could be an interesting variant (or a horrible, horrible travesty). The game as it stands doesn’t do anything with the seasons of Westeros. I think it could be interesting to play a game where Winter is most definitely coming…

New Rules

* These rules come into effect at the start of Turn Six or (OPTIONAL) as soon as a “Winter is Coming” Westeros card is revealed.
* At the start of every Westeros Phase, before the cards are drawn, the Wildling track is automatically advanced by one.
* Territories with Supply and Consolidate icons lose them at a rate of 1 per turn (if a territory has both Supply and Consolidate icons, it loses one of each).
* Supply is recalculated at the end of every Westeros Phase.
* Players may pay Power Tokens to prevent their supply counter from being moved down the Supply track at a rate of 1 Token for 1 level. For example, if House Lanister’s Supply Counter is going to be moved three places down the track, they can pay three Tokens to leave it where it is, two Tokens for it to move down one place, or one Token for it to move down two places. Tokens CANNOT be used to move the counter up the track.
* OPTIONAL RULE: At the start of the Westeros Phase, all counters are moved one space down the King’s Court influence track. Counters moving off the bottom of the track are removed. The Raven is retained by the holder of the highest position on the track, until only two counters are left on the track, at which point it is removed from play. Bidding for position on the track is played as normal, but bidding cannot place a counter higher than the current maximum (ie: if the tokens have moved down two spaces, then the winner of the bidding places their token on space 3).

These rules would ensure that once winter sets in, everything will go completely to hell in the most entertaining fashion πŸ˜€

Back to work on Monday. Blech.

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