For my own reference I shall now attempt to list every unfinished 40k model and/or project I have lying around. Hopefully this will motivate me to get some of them finished, or at least stop me from starting any more.
Tanks and APCs 1x Kitbashed Church Tank 1x Scratchbuilt A7V Tank 1x Kragmeer Ice Chimera 1x Malcador Defender 4x Chimeras 1x Leman Russ 1x Baneblade 1x Buran Class Chimera 2x Scylla Light Tanks Imperial Guard Bastiladon with 3 Crew
Aircraft Avenger Strike Fighter Valkyrie
Infantry Kitbashed Valhallan Colonel Giant Ogryn with Ratling sniper in a crows nest 9x Penal Troopers and 1x Overseer Kill Team Veteran Guardsmen Box 23x Kitbashed Conscripts Commissar Cadian Standard Bearer Valhallan Standard Bearer 3x Psykers 1x Primaris Psyker 8x Ratling Snipers 3x Assorted Inquisitors Vindicare Assassin (Metal) Calidus Assassin (Metal) Culexus Assassin (Metal) Eversor Assassin (Metal) Venenum Assassin (Kitbashed) 11x Kitbashed Veterans 3x Tankers (Metal) 2x Astropaths 1x Tech Priest 5x Weapon Servitors 2x Cawdor Gangers (Metal) 1x Crusader 2x Valhallan Officers 2x Ministorum Priests 62 Assorted Metal Valhallans 3x Medics 2x Ogryn Cyborgs 2x Imperial Soldiers (Metal) 2x Death Cult Assassins 1x Metal Sister Dialogus 😮 3x Acolytes 1x Daemonhost 2x Fleet Officers 2x Artillery Officers 1x Knight Pilot 10x Orlocks Various Cadians Valhallan Artillery Crew (inc. Ammunition Bear) 1x Space Marine (Just the One!) Various Kitbashed Squats Several Forge World Death Korps of Krieg 10x Naval Breachers
Artillery and Special Weapons Imperial Thud Gun Valhallan Heavy Mortar Team 2x Basilisk 1x Deathstrike/Manticore 1x Hellhound 2x Valhallan Bolter Teams 3x Valhallan Autocannon Teams 2x Valhallan Lascannon Teams 3x Valhallan Missile Launcher Teams 2x Valhallan Mortar Teams Various Unspecified Valhallan Weapon Teams
Kitbashed Inquisitor and Retinue Ordo Malleus Inquisitor Andreus Eldrict Astra Militarum Medic Dr Jeep Death Cult Assassin Lucretia Adeptus Mechanicus Pilot 2-5-0-0-0 Weapon Servitor Doktor Avalanche Crusader Brother Torquemada Bound Psyker “Alice” (AKA The Vision Thing) Cyber-Mastiff Napalm Cherubim Servitor Icke Navigator Marianne Cedd Savant Aegypt Hwaite Inquisitorial Shuttle Soror Misericordum
Special Characters Knight Commander Pask Saint Sabbat (Kitbashed) Inquisitor Eisenhorn Sly Marbo (Official) Sly Marbo (Kitbashed) Inquisitor Obiwan Sherlock Clouseau (Kitbashed) Commissar Severina Raine Sister Superior Amalia Novena 5x Gaunt’s Ghosts (Plastic) 6x Gaunt’s Ghosts (Metal) Vermin Supreme Junith Erutia (on foot) Space Marine Pilot 2x Last Chancers (Metal)
Others 16x Metal Seraphim 1x Imperial Knight 4x Sentinels Bear Cavalry (BEAR CAVALRY!) Kitbashed Walker/Stomper 1x Man of Iron 5x Servo Skulls 1x Giant Servo Skull 1x GheistSkull 1x C.A.T Unit Kitbashed Squat Trike Entire Space Hulk set Metal Chaos Dwarf
Many years ago I purchased the rulebook for the now sadly defuct Fantasy Flight Warhammer 40k RPG Dark Heresy. While I thought the game was great I was rather annoyed by the poor quality of the planet icons used in the provided map of the Calixis Sector, and being the kind of obsessive nerd I am I couldn’t help but make my own version of if where you could tell what planet was what without having to use a bright light and a magnifying glass.
One thing led to another and by 2019 I’d produced an entire library of icons for 40k maps, free for anyone to use, which could be found on Reddit.
Recently someone contacted me having problems downloading the icons, so I decided it was time to make some updates, and post the files here where I know where to find them without having to sort through my rather chaotic Reddit history.
So here it is – Version 5.0, for your downloading pleasure!
SVG Version – This is the version to use if you know what you’re doing with Vector graphics. If you’re making your map in a vector editor such as Illustrator or Inkscape this is the superior option. If you’re not, then one of the PNG versions will probably be more convenient. DOWNLOAD
Transparent PNG version – A PNG export of the SVG icons with transparency enabled. If your graphic editor works with transparent PNGs (which pretty much everything should these days) you should use this one. Each icon is rendered into two versions. One with no glow and one with a white glow suitable to paste onto a dark background. DOWNLOAD
Flat PNG Version– A PNG export of the SVG icons with no transparency. This is the last resort version for really old or simple graphic programs that can’t handle PNG transparency. There are two versions of each icon, one with no glow on a white background, and one with a white glow on a black background. DOWNLOAD
As the turning of the year speeds us onward into winter the time has come for me to actually make a post. Don’t expect this to be a regular thing mind you, it’s likely only possible because I’ve taken a week off work and hence actually have the time to think.
Anyway, this week someone on Reddit had decided to compile a list of Adeptus Astartes war cries (yes, I’m on about Warhammer again, deal with it) and helpfully posted the same to the 40kLore subreddit. When browsing through this list I noticed something a bit strange – can you spot it?
“Doom ye! Doom ye! Doom ye!”–Doom Warriors
“Skovakarah uhl zarûn!” (“Redden the earth!”)–Emperor’s Spears
“Bringers of war!”—Emperor’s Warbringers
“In too deep, against all odds brothers!”—Genesis Chapter
“”We are the hammer!” or “I am the hammer, I am the right hand of the Emperor, the instrument of His will, the gauntlet about His fist, the tip of His spear, the edge of His sword!”—Grey Knights
“Primarch-Progenitor, to your glory and the glory of Him on Earth!”—Imperial Fists
“The flesh is weak!”—Iron Hands
In case you’re not an ageing Gen-Xer and the title of this post didn’t tip you off, it’s the war cry of the Genesis Chapter, who apparently charge into battle yelling “In too deep, against all odds brother!”. What immediately startled me about this can best be summed up with the inclusion of a couple of videos…
So, we are being asked to believe that the war cry of the Genesis Chapter just happens to be built from the title of a Genesis song, and a former-lead-singer-of-Genesis-Phil-Collins song?
Now, sure, Warhammer 40k is probably the most plagiarism-guilty IP in human history. It’s cobbled together from chunks of Dune, Heinlein’s Starship Troopers, the collected works of J. R. R. Tolkien, Judge Dredd, the generalised evil of Margaret Thatcher and dozens – if not hundreds – of other sources. There’s barely an original idea in the whole thing. But directly quoting prog-rock lyrics seems a little too on the nose even for Games Workshop. So what the hell is going on?
I started digging. The oldest reference I could find to the alleged war cry is on the Genesis Chapter page on the 40k Fandom Wiki – which immediately sounded all kinds of alarm bells.
Warhammer 40,000 has been a thing since 1987, and since then an absolutely titanic amount of background lore has been generated. Organising it all into a Wiki is the obvious management solution, and as a result there are a number of 40k Wikis on the web. The big three though are Lexicanum, 1d4Chan and the 40k Fandom wiki.
Lexicanum is – in my opinion – the most reliable as it insists that all information must be properly sourced. It can be a bit dry and academic though, being very much the “just the facts ma’am” 40k wiki.
1d4Chan (when it hasn’t gone offline, which it seems to do regularly) is an obscenity laced carnival of memes that – once you scrape off all the hyperbole – is often surprisingly accurate. It’s also the only of the big three to really include meta-information – that is to say info about the history and community of 40k . If you want to understand the hate directed towards C. S. Goto, or know why Matt Ward is your spiritual liege it’s the place to go. On the downside it’s not updated that much any more, and if not tempered with more reliable sources can easily delude new 40k fans into confusing memes and jokes (usually very dated memes and jokes – like those involving Matt Ward and C. S. Goto…) with actual lore (For instance the Death Korp of Krieg are not suicidal and they do not regard shovels to be their ‘cultural weapon’, and you cannot kill Orks by pointing a gun at them and shouting ‘bang!’).
The 40k Fandom Wiki… well, to be frank, I do not like it. Its moderation and sourcing rules are extremely lax – pretty much anyone can post anything they like there and it’s up to other uses to spot and correct it. Which brings us back to the Genesis Chapter…
On February 8th 2011 – yes, that’s over a decade ago folks! – some wanderer of the digital waste decided to have a bit of fun with the Genesis Chapter Fandom Wiki page and made a series of edits to the info box, which I shall display here as a before and after screenshot…
Such wit! Such satire! Actually, to be entirely honest, it’s exactly the kind of joke I’d make, but I certainly wouldn’t go and vandalise a wiki with it!
The joker’s changes were reverted pretty quickly, but whoever did it seemingly lacked the necessary knowledge of Phil Collin’s back catalogue to recognise the war cry as part of the prank, even adding quotes around it to standardise the format. And so it has sat there unchanged for 11 years, spreading through the fan community as the accepted war cry of the Chapter!
I may try to do something about this. Or I may not. All in all I suppose we should just be glad that the Genesis Chapter don’t charge into battle yelling “Billy don’t you lose my number!”
The Skereig Subsector is located in the Chiros Sector on the western side of the Segmentum Tempestus, close to the border of the Segmentum Pacificus, around 22,500 light years from Holy Terra. It has remained loyal to the Emperor for several thousand years, despite occasional isolation by warp storms and Xenos incursions.
The subsector extends for 15 light years around the Skereig system, although the furthest inhabited world is just over 8 light years from the capital. There are numerous uninhabited worlds further out, some of which are scheduled for colonisation over the next few centuries.
As of 991.M41 the subsector is dealing with the aftermath of an invasion by the Orks of Waaagh! Krumpfist, who attacked from the galactic south-west in 923.M41. Invasions of several systems – including Cnossath and St Cuthbert’s Slumber were repelled, but two systems remain under Ork control. The Subsystem Governor has been appealing to Imperial authorities for support in retaking these systems for over 7 decades, particularly the agriworld of Feargal, the loss of which has caused food shortages across the subsector.
The two most popular Saints in the Skereig Subsector are Saint Guinefort and Saint Beinagrind.
Saint Guinefort was the pet canid of High Ecclesiarch Zosimus CXXXVII of the Orphean Conclave. During an official visit to the Basilica of Saint Hermon on Skereig Prime in 885.M39 the Ecclesiarch was informed that he could not bring the animal inside. He reacted to this by immediately canonising the creature. Unable to bar entry to a confirmed Imperial Saint the door wardens reluctantly acquiesced and the canid accompanied the Ecclesiarch to all religious services for the duration of his stay in the subsector.
The general unpopularity of the Ecclesiarch – who was notable for his more worldly appetites – appears to have encouraged adulation of his saintly canid instead, although it is certainly possible that such worship was initially tongue in cheek, only transitioning to a genuine cult in later centuries.
Saint Guinefort is invoked as a protector of children and a defender of the Emperor’s realm against Xenos infiltration. He is typically depicted as a noble hunting hound with yellow or golden fur. This is despite accounts from the period describing the animal as resembling a stumpy-legged, overstuffed sausage with thinning fur and a jowly, scowling face.
Saint Beinagrind, also know as the Holy Skeleton or Saint Bones is said to have been martyred on Ragnar’s World some time in M36. During a time of religious schism he remained true to the Imperial Creed and was executed by having his flesh scraped from his bones with sharpened scallop shells. Afterwards his bare skeleton arose and took holy vengeance by killing his persecutors. Attempts to correlate the legend with historical records have failed, nonetheless the Holy Skeleton remains popular on all worlds in the subsector, invoked against heresy and loss of faith.
Saint Beinagrind is typically depicted as a human skeleton bearing a scallop shell in its left hand and a fishing harpoon in its right – this being the tool he is said to have used to slay his murderers.
Cnossath: Cnossath is a Knight World allied to the Adeptus Mechanicus Forgeworld of Volund 27. It is home to three Knight Houses, Ventris, Cashel and Krater and with the assistance of the Valhallan 294th “Toecutters” Astra Militarum Regiment repelled the Orks of Waaagh! Krumpfist in 925.M41. More on Cnossath…
Dullrock 431: Apparently named by an extremely bored Explorator this lifeless body was later found to be rich in numerous rare minerals, with mining colonies established in the early 300s.M41. The highly corrosive atmosphere requires all colonies to be heavily shielded, with the majority of facilities placed deep underground adjacent to the ore deposits. Some Ork landings were reported in the 920s.M41, but the hostile conditions appear to have made short work of the would-be invaders.
Feargal: A highly fertile agriworld, Feargal supplied much of the subsector’s grain before being occupied by the Orks of Waaagh! Krumpfist in 923.M41. An expedition to reclaim the world has been waiting for Astra Militarum support for close on 75 years.
Gruts: An agriworld famous for a variety of wild truffle traditionally prepared by frying in butter. Several forested areas of the planet have been left undeveloped solely for the production of these rare delicacies.
La Salle: An arid, sun-blasted, desert world, La Salle is rich in rare mineral salts which are extracted by convicted criminals from across the subsector. Being condemned to the salt mines of La Salle is as good as a death sentence for all but the strongest convicts, with very few surviving the 20 years of servitude required for a preliminary parole hearing.
Mandrenke: The ocean world of Mandrenke teems with life, almost all of it inimical to humanity.
Ragnar’s World: An ocean world chiefly notable for the subsector’s main Naval facility, the orbital shipyards of Port Ragnar. It is also the reputed site of the martyrdom of Saint Beinagrind and many pilgrims make the journey to worship at the Grand Basilica on the island of Saint Skeleton, or the smaller, rival, Shrine of Bones on Beinagrind’s Strand.
Ravenser: The subsector’s only significant hive world, Ravenser has six major hive cities and around four-dozen smaller dependent hive conglomerations with a total estimated population of around 120 billion. The majority of the subsector’s manufactured goods are produced on Ravenser with raw materials sourced from the system’s three massive asteroid belts.
Keeping the population of Ravenser fed has always presented a challenge, but has been particularly problematic since the occupation of agriworld Feargal by the Orks in 923.M41. Food related riots and uprisings have become a permanent feature of the planet with three entire regiments of Skereig Varyags seconded to the planetary Arbites to enforce the peace.
San Guinefort: Named after the Saintly Hound, San Guinefort is home to the Battle Sisters of the Order of the Argent Veil – a minor order believed to have split off from the Order of the Sacred Rose in the early M40s.
St Cuthbert’s Slumber: An unremarkable agriworld, St Cuthbert’s Slumber was invaded by the Orks of Waaagh! Krumpfist in 924.M41. The attackers were successfully confined to the northern continent, but the Xenos scourge was not completely eliminated until 932.M41. Advice on proper cleansing of contaminated areas from Valhallan units in the relief force has kept feral Ork outbreaks to a minimum.
Werinos: Werinos is a mostly oceanic world with highly acidic oceans. The major native form of life are gigantic bacterial colonies established around deep geothermal vents and extending into the planetary crust. These colonies produce massive amounts of volatile gas which diffuses into the oceanic water column, from which it is extracted by thousands of floating platforms and piped to refineries on the single, middle sized continent on the planet’s equator for conversion into promethium. Promethium exports from Werinos provide upwards of 80% of the subsector’s fuel requirements.
Much technology on Werinos and on the nearby Forgeworld of Volund 27 has been adapted to use the gas in its raw form, with both planets’ manufactoria greatly skilled in the production of highly efficient gas turbines. The experimental Werinos Pattern Gatling Cannon uses two such miniature turbines for power, providing the same rate of fire as a standard Punisher Cannon with a simpler mechanism and fewer moving parts. Deployment of Werinos Pattern cannons on the battlefield is currently limited by the difficulty of keeping them supplied with gas – they are common on both Werinos and Volund 27, but are rare elsewhere.
And while I’m posting homebrew Warhammer 40,000 content, there’s this…
The Herkimer Pattern Chimera was created in M41.338 on the order of Lord General Casanova Herkimer who desired a suitably martial – yet comfortable – personal transport to be used for post-battlefield assessment and ceremonial occasions. In the centuries since it has become a favourite vehicle for high ranking Astra Militarum officers, Ecclesiarchy officials and the occasional Inquisitor who value its enhanced sensor suite, extra armour and luxurious interior.
The Herkimer lacks the multi-laser turret and lasgun arrays of the standard Chimera, retaining only a hull mounted heavy bolter for defensive purposes*. The passenger compartment lacks a rear ramp or top hatch, with entry and egress only via a reinforced rear door – it does however feature heavily armoured windows and an optical periscope for comfortable surveying of the battlefield. The vehicle’s extra armour is compensated for with a souped-up engine, and the enhanced communication and sensor suite allow the occupants to keep in touch with their base, or easily issue orders to their underlings.
Herkimers are most usually seen in parades or during the mop-up after combat, however some desperate commanders have been known to throw them into battle, where they can act as surprisingly effective makeshift command vehicles. A few more eccentric Astra Militarum commanders actually prefer to control their troops from a Herkimer, although they will typically receive (carefully muted) ridicule from the common troopers for riding around in a “General Jitney” or “Chicken Chariot”.
* The Heavy Bolter may be swapped out for a heavy flamer, however this modification is unpopular as it requires the drinks cabinet to be removed to make room for promethium tanks.