His name is Mal-Mal-Malcador! The greatest Sigillite! No treasure too old, no psyker too bold, Who’s that!? Malcador the Sigillite!
Well hello there! I’m Malcador, the last surviving member of the Ancient Order of the Sigillites. My friends call me ‘Mal’ but you can call me First Lord of Terra and second in command of the Imperium of Man. I make sure the Emperor’s will is done – when the big E says ‘jump’ we don’t even bother asking how high! (If we get it wrong he’ll let us know!) But it’s not all work, work, work in the Emperor’s service, no siree! We know how to have a good time too – isn’t that right Horus?
Mal… M-Mal… al…
Oh don’t mind him! He’s just trying to pronounce the name of one of the Lost Primarchs. Keep at it Horus, you’ll get it one day! Yes, we inhabitants of the Imperial Palace work hard, but we also play hard! As my good friend Constatin Valdor will agree! Get over here Constantin!…
“Sir, I need you to turn the cogitator off, recite the Third Canticle of the Omnissiah, then it on again.”
“Yes, I know you’ve already done that, but please, humour me and do it again.”
“Are you sure you’re turning off the cogitator and not just the holo-projector, the cogitator should take at least a minute to…”
“Sir, if you continue to use that kind of language I’ll end this call and inform the Inquisition.”
“Thank you. Alright, the cogitator is the large, glowing cylinder covered in purity seals beneath your desk. You should be able to see a brain suspended in the fluid.”
“No… the brain definitely should not have ‘mushrooms’ growing out of it. Are the purity seals intact?”
“Why in the name of the God Emperor did you remove the purity seals?!”
“Sir, that noo-mail was a hacking attempt from the Dark Mechanicum! Didn’t you read the security bulletin!?”
“Alright sir, disconnect the cogitator from the power feed and wait by your workstation. An Ordo Malleus support team will be with you shortly…”
Let me tell you, discovering that your site isn’t running is just a GREAT way to start the day. Turns out MySQL fell over for some reason. I’ll need to keep an eye on that…
Anyway here’s yet another blank 40k template, this time for all 8 Marks of classic Astartes Power Armour.
Can you fry me up some slab, Mamma? ‘Cause I’m as hungry as can be Life in this hive is just so drab, Mamma You know that everyone hates me
Like the Gangers with their hair, Mamma Down by the manufactory arch There was some lightning from the air, Mamma And now they’re turning them to starch
Think I’m a Psyker, don’t you Mamma? The warp into my mind it drips Think I’m a Psyker, don’t you Mamma? They’re gonna take me to the ships
You won’t believe the things I’ve seen, Mamma When I lay me down to rest I’ve been having crazy dreams, Mamma About this lady named ‘Slaanesh’
She has all these wild plans, Mamma And they all seem really great But I just don’t understand, Mama Why she keeps calling me ‘The Gate’?
Think I’m a Psyker, don’t you Mamma? You think I’m gonna lose control Think I’m a Psyker, don’t you Mamma? They’ll put those bindings on my soul
You know the Temple by the shore, Mamma? Well I was feeling kind of lost So I walked in through the door, Mamma But everything got rimed with frost
An Ecclesiarchy Clerk, Mamma Offered me the Emperor’s Grace Well I kind of went berserk, Mamma And somehow melted off his face
Think I’m a Psyker, don’t you Mamma? Please Mamma hide me here at home Think I’m a Psyker, don’t you Mamma? Don’t let them feed me to the Throne
Think I’m a Psyker, don’t you Mamma? The Inquisition’s drawing near Think I’m a Psyker, don’t you Mamma? But Mamma… Didn’t you die last year?
(And some versions of the original, in case you’re not familiar…)
NAME: Sons of Pavlach CHAPTER MASTER: Matteus Vyev HOMEWORLD: Freo Prime, Insignus Cluster, Skerieg Subsector, Chiros Sector, Segmentum Tempestus FORTRESS MONASTERY: The Anchor RECRUITING WORLDS: Freo Prime, Saversnake III PROGENITOR CHAPTER: Unknown. Raven Guard Presumed. FOUNDING: Unknown. Earliest Known Reference 300.M36 GENESEED DEFECTS: Defective Melanchromic Organ and Betcher’s Gland. Missing Mucranoid. CODEX COMPLIANCE: High Compliance BATTLE CRY:Spectant Tenebris – “Look to the Darkness” TACTICAL SPECIALTIES: Stealth, Infiltration STRENGTH: Estimated at 847 Battle Brothers as of 985.M41
The Sons of Pavlach Astartes Chapter is based on the ocean world of Freo Prime in the Skerieg Subsector of the Chiros Sector of the Segmentum Tempestus. Established since at least 300.M36 the Chapter’s Fortress Monastery is constructed within the planet’s highest mountain – the Anchor – which is located near the centre of the world’s only continent.
Aspirants are recruited from the fishing people of the planet’s main archipelago, and expeditions are made approximately every 20 years to the feral world of Saversnake III to supervise the ‘Games of Ayefel’ – a tournament held to select the strongest and most athletic youths for induction into the Chapter.
Similarly to their presumed progenitors in the Raven Guard, the defective Melanchromic Organs of the Sons of Pavlach result in pale white skin and coal black hair and eyes. Unlike the Raven Guard however they possess semi-functional Betcher’s glands capable of generating a dilute form of the acidic venom produced by other marines. They completely lack the Mucranoid system.
Non-Astartes personal interacting with the Sons of Pavlach have reported unusually high levels of unease – occasionally approaching outright panic – in their presence, beyond that typically categorised as “transhuman dread”. It is theorised that this is the result of a low-level or subconscious psyker ability inherent in the Chapter’s geneseed. The Subsector authorities prefer to communicate with the Chapter via vox and viewscreen over which this effect does not manifest – a preference that does not appear to concern the Chapter in the slightest.
The current Chapter Master is Matteus Vyev, a native of Freo Prime who was promoted from Captain of the Second Company in 878.M41 after the death of Chapter Master Kristoss Mann and First Company Captain Lang during the Purge of Adderstone.
In case you were wondering, the Sons of Pavlach – originally the Freo Marines – began as a joke based around creating Space Marine chapters out of AFL teams. But then I decided to incorporate them into my Skerieg Subsector project and had to clean them up some. They are now slightly less ridiculous, although it is sadly unavoidable that any AFL fan would recognise their origin immediately.
The Skereig Subsector is located in the Chiros Sector on the western side of the Segmentum Tempestus, close to the border of the Segmentum Pacificus, around 22,500 light years from Holy Terra. It has remained loyal to the Emperor for several thousand years, despite occasional isolation by warp storms and Xenos incursions.
The subsector extends for 15 light years around the Skereig system, although the furthest inhabited world is just over 8 light years from the capital. There are numerous uninhabited worlds further out, some of which are scheduled for colonisation over the next few centuries.
As of 991.M41 the subsector is dealing with the aftermath of an invasion by the Orks of Waaagh! Krumpfist, who attacked from the galactic south-west in 923.M41. Invasions of several systems – including Cnossath and St Cuthbert’s Slumber were repelled, but two systems remain under Ork control. The Subsystem Governor has been appealing to Imperial authorities for support in retaking these systems for over 7 decades, particularly the agriworld of Feargal, the loss of which has caused food shortages across the subsector.
Saints
The two most popular Saints in the Skereig Subsector are Saint Guinefort and Saint Beinagrind.
Saint Guinefort was the pet canid of High Ecclesiarch Zosimus CXXXVII of the Orphean Conclave. During an official visit to the Basilica of Saint Hermon on Skereig Prime in 885.M39 the Ecclesiarch was informed that he could not bring the animal inside. He reacted to this by immediately canonising the creature. Unable to bar entry to a confirmed Imperial Saint the door wardens reluctantly acquiesced and the canid accompanied the Ecclesiarch to all religious services for the duration of his stay in the subsector.
The general unpopularity of the Ecclesiarch – who was notable for his more worldly appetites – appears to have encouraged adulation of his saintly canid instead, although it is certainly possible that such worship was initially tongue in cheek, only transitioning to a genuine cult in later centuries.
Saint Guinefort is invoked as a protector of children and a defender of the Emperor’s realm against Xenos infiltration. He is typically depicted as a noble hunting hound with yellow or golden fur. This is despite accounts from the period describing the animal as resembling a stumpy-legged, overstuffed sausage with thinning fur and a jowly, scowling face.
Saint Beinagrind, also know as the Holy Skeleton or Saint Bones is said to have been martyred on Ragnar’s World some time in M36. During a time of religious schism he remained true to the Imperial Creed and was executed by having his flesh scraped from his bones with sharpened scallop shells. Afterwards his bare skeleton arose and took holy vengeance by killing his persecutors. Attempts to correlate the legend with historical records have failed, nonetheless the Holy Skeleton remains popular on all worlds in the subsector, invoked against heresy and loss of faith.
Saint Beinagrind is typically depicted as a human skeleton bearing a scallop shell in its left hand and a fishing harpoon in its right – this being the tool he is said to have used to slay his murderers.
Notable Worlds
Cnossath: Cnossath is a Knight World allied to the Adeptus Mechanicus Forgeworld of Volund 27. It is home to three Knight Houses, Ventris, Cashel and Krater and with the assistance of the Valhallan 294th “Toecutters” Astra Militarum Regiment repelled the Orks of Waaagh! Krumpfist in 925.M41. More on Cnossath…
Dullrock 431: Apparently named by an extremely bored Explorator this lifeless body was later found to be rich in numerous rare minerals, with mining colonies established in the early 300s.M41. The highly corrosive atmosphere requires all colonies to be heavily shielded, with the majority of facilities placed deep underground adjacent to the ore deposits. Some Ork landings were reported in the 920s.M41, but the hostile conditions appear to have made short work of the would-be invaders.
Feargal: A highly fertile agriworld, Feargal supplied much of the subsector’s grain before being occupied by the Orks of Waaagh! Krumpfist in 923.M41. An expedition to reclaim the world has been waiting for Astra Militarum support for close on 75 years.
Gruts: An agriworld famous for a variety of wild truffle traditionally prepared by frying in butter. Several forested areas of the planet have been left undeveloped solely for the production of these rare delicacies.
La Salle: An arid, sun-blasted, desert world, La Salle is rich in rare mineral salts which are extracted by convicted criminals from across the subsector. Being condemned to the salt mines of La Salle is as good as a death sentence for all but the strongest convicts, with very few surviving the 20 years of servitude required for a preliminary parole hearing.
Mandrenke: The ocean world of Mandrenke teems with life, almost all of it inimical to humanity.
Ragnar’s World: An ocean world chiefly notable for the subsector’s main Naval facility, the orbital shipyards of Port Ragnar. It is also the reputed site of the martyrdom of Saint Beinagrind and many pilgrims make the journey to worship at the Grand Basilica on the island of Saint Skeleton, or the smaller, rival, Shrine of Bones on Beinagrind’s Strand.
Ravenser: The subsector’s only significant hive world, Ravenser has six major hive cities and around four-dozen smaller dependent hive conglomerations with a total estimated population of around 120 billion. The majority of the subsector’s manufactured goods are produced on Ravenser with raw materials sourced from the system’s three massive asteroid belts.
Keeping the population of Ravenser fed has always presented a challenge, but has been particularly problematic since the occupation of agriworld Feargal by the Orks in 923.M41. Food related riots and uprisings have become a permanent feature of the planet with three entire regiments of Skereig Varyags seconded to the planetary Arbites to enforce the peace.
San Guinefort: Named after the Saintly Hound, San Guinefort is home to the Battle Sisters of the Order of the Argent Veil – a minor order believed to have split off from the Order of the Sacred Rose in the early M40s.
St Cuthbert’s Slumber: An unremarkable agriworld, St Cuthbert’s Slumber was invaded by the Orks of Waaagh! Krumpfist in 924.M41. The attackers were successfully confined to the northern continent, but the Xenos scourge was not completely eliminated until 932.M41. Advice on proper cleansing of contaminated areas from Valhallan units in the relief force has kept feral Ork outbreaks to a minimum.
Werinos: Werinos is a mostly oceanic world with highly acidic oceans. The major native form of life are gigantic bacterial colonies established around deep geothermal vents and extending into the planetary crust. These colonies produce massive amounts of volatile gas which diffuses into the oceanic water column, from which it is extracted by thousands of floating platforms and piped to refineries on the single, middle sized continent on the planet’s equator for conversion into promethium. Promethium exports from Werinos provide upwards of 80% of the subsector’s fuel requirements.
Much technology on Werinos and on the nearby Forgeworld of Volund 27 has been adapted to use the gas in its raw form, with both planets’ manufactoria greatly skilled in the production of highly efficient gas turbines. The experimental Werinos Pattern Gatling Cannon uses two such miniature turbines for power, providing the same rate of fire as a standard Punisher Cannon with a simpler mechanism and fewer moving parts. Deployment of Werinos Pattern cannons on the battlefield is currently limited by the difficulty of keeping them supplied with gas – they are common on both Werinos and Volund 27, but are rare elsewhere.
And while I’m posting homebrew Warhammer 40,000 content, there’s this…
The Herkimer Pattern Chimera was created in M41.338 on the order of Lord General Casanova Herkimer who desired a suitably martial – yet comfortable – personal transport to be used for post-battlefield assessment and ceremonial occasions. In the centuries since it has become a favourite vehicle for high ranking Astra Militarum officers, Ecclesiarchy officials and the occasional Inquisitor who value its enhanced sensor suite, extra armour and luxurious interior.
The Herkimer lacks the multi-laser turret and lasgun arrays of the standard Chimera, retaining only a hull mounted heavy bolter for defensive purposes*. The passenger compartment lacks a rear ramp or top hatch, with entry and egress only via a reinforced rear door – it does however feature heavily armoured windows and an optical periscope for comfortable surveying of the battlefield. The vehicle’s extra armour is compensated for with a souped-up engine, and the enhanced communication and sensor suite allow the occupants to keep in touch with their base, or easily issue orders to their underlings.
Herkimers are most usually seen in parades or during the mop-up after combat, however some desperate commanders have been known to throw them into battle, where they can act as surprisingly effective makeshift command vehicles. A few more eccentric Astra Militarum commanders actually prefer to control their troops from a Herkimer, although they will typically receive (carefully muted) ridicule from the common troopers for riding around in a “General Jitney” or “Chicken Chariot”.
* The Heavy Bolter may be swapped out for a heavy flamer, however this modification is unpopular as it requires the drinks cabinet to be removed to make room for promethium tanks.
I’ve formatted up my 40k rules for Saint Sabbat, and included an option to give her a retinue of Servo Skulls, as she had on Herodor. All still completely untested and probably badly overpowered. Enjoy!