I’ve formatted up my 40k rules for Saint Sabbat, and included an option to give her a retinue of Servo Skulls, as she had on Herodor. All still completely untested and probably badly overpowered. Enjoy!
I’ve spent a fair bit of time this weekend figuring out how to properly edit audio with Audacity. Which means the first episode of my and Rebecca’s podcast should be out soon!
(What is the correct grammar for collective personal ownership? Rebecca and my’s? Rebecca’s and mine? My education is failing me!)
In the meantime here’s a new shot of one of my other projects, building Lego minifigures of characters from Dan Abnett’s Gaunt’s Ghosts novels. This group shot contains the first glimpse of two new minifigs – Inquisitor Golesh Constantine Pheppos Heldane (who also appears in the Eisenhorn novels) and Lady Ulrike Serepa fon Eyl from Blood Pact. Heldane is one of the oldest minifigs in the project, but I’ve never been 100% happy with him. Lady Eyl is the newest, and isn’t 100% done yet. But I decided to have them join the party anyway.
That’s all I got to say for now!
It’s well known that you’re not worth anything in this world unless famous people pay attention to you. As such, here are my own claims to some kind of greater significance…
Mark Genge of Radio RTR read out the greeting card I sent wishing him a “Merry Metaphysician’s Day and an Existential Evening” during his I’ve Seen Elvis segment.
I sent a list of wacky laws to the Martin Molloy radio show, some of which were read out (Mick Molloy’s reaction to my nom-de-plume of Denys the Purple Wyrm was a heartfelt groan of “Oh God!”).
I sent an adventure suggestion in audio form to the Dragon’s Landing podcast, which was both played and highly praised by the hosts.
Cory Doctorow himself slapped me down (nicely) for using Creative Commons incorrectly on my Flickr stream.
My suggestion for adding Buffalo to Minecraft was read out and caused much hilarity on the Shaft podcast – even if they forgot to actually credit it to me.
The Oatmeal recently commented on this very blog (see if you can spot where!).
That’s it. Tell me we both matter, don’t we?
Thinking about things way too much
I’ve been wondering for a while about the conflicting accounts of the death of Warmaster Slaydo in Dan Abnett’s Gaunt’s Ghosts series...
First and Only states that Slaydo announced Maccaroth as his successor and promoted Gaunt to Colonel Commissar on his deathbed. The Sabbat Worlds Crusade features a painting of “The Death of Slaydo”, showing the Warmaster passing away surrounded by a bunch of concerned Generals and other officers. But Gaunt, in Blood Pact, states that Slaydo was struck down on the battlefield, and his body dragged away and mutilated by the enemy. So, what gives?
To solve this mystery, remember rule number one – the Imperium lies.
Gaunt’s recollections of Slaydo’s end are entirely accurate. But the Imperium would never admit to cocking up so badly as to let the body of the Warmaster fall into enemy hands. So, they concocted the story of his being rescued and having the time to issue a bunch of orders before peacefully slipping away surrounded by his loyal staff. They even commissioned an artist to depict the scene, and had Tactician Biota recount it in his his historical account of the Crusade. His “deathbed” orders were prepared by him prior to the battle in case of his death, and carried out by his subordinates.
(There is still the problem of tourists being shown Slaydo’s “Death Venue” on the battlefield on Balhaut, but the Balhaut tour guides are shown to be horribly inaccurate anyway. Anyone familiar with the deathbed account who visits Balhaut would probably assume that the marker shows where Slaydo was mortally wounded rather than actually killed, and that their guide doesn’t know what they’re talking about.)
So, there we have it. Problem solved! You can send me my cheque now Mr Abnett 😉
Yeah, what the hell is going on with Yoncy?
It’s Halloween! Boo! Hooray! Boo! Hooray! Call me when you’re finished…
In addition to all the other exciting things that I did over the weekend I also picked up a copy of the latest Gaunt’s Ghosts novel, Salvation’s Reach. Since I’ve got nothing else to blog about right now I figured I’d share my thoughts about it in a sort of review (what? I bought it on Saturday, do you honestly think I wouldn’t have finished it by Monday? ;))
I’ll do my best to keep spoilers to a minimum, but caveat lector.
Well, first up, it’s a Gaunt’s Ghosts novel, which means I’m pretty much guaranteed to like it. As long as it’s by Dan Abnett and it involves vaguely-Celtic Ninja-Commandos firing off lasguns in people’s faces while making the occasional wisecrack, I’m a happy man. However there were a few things about Salvation’s Reach that meant I didn’t enjoy it quite as much as some others in the series.
The first is that we’re introduced to a lot of new characters. The Tanith First is finally getting reinforcements and that means a whole lot of new blood into the regiment (including of all things a… nah, I’ll leave you to read it yourself ;)). On top of that there’s new Commissars and an unexpected arrival from the past. This is well and good, but having introduced all these new people not a lot is done with them. The actual action focuses on the tried and true characters from the other books, which (while I certainly have no objection) leaves the book feeling unfinished. Like it’s Salvation’s Reach Part One rather than a book in its own right. I have no doubt that the newcomers will get their days in the sun in future novels, but it almost feels like Dan bought all these extras on board and then couldn’t think what to do with them.
Another problem for me was that unexpected arrival from the past. The whole thing feels like a cliche. To his credit Dan hasn’t used the character for cliched things, but having them there feels kind of trite – as if he’s running out of ideas so went with a really obvious one. And accelerated aging? Deux Ex Machina anyone? But hey, nothing heinous storywise has happened with the character yet, so we’ll just have to see how the series continues.
But enough about my nit-picking. What’s good about the book you ask? Two words. SPESS MEHREENS!!
Yes, the Astartes make their first on-screen appearance in Gaunt’s Ghosts (or at least the first I can remember, which is all that counts). I haven’t read any of Dan’s work with Space Marines before, but I really like what he’s done with them. Seen from the perspective of the Imperial Guard the Space Marines assigned to the mission are intimidating, frightening, and just alien. The way they talk, the way they behave and the way they think is so different that you get much more sense of just how changed a Space Marine is from an unaltered human. The Ghosts – who in the past have exchanged jibes with Chaos Magisters and taken out corrupted Dreadnoughts using only lasguns and cacti (seriously, Sound and Fury, look it up) are scared to even approach them. They’re the godlike sons of the Emperor, and they really seem like it.
There’s nothing wildly special about the plot, but it gets the job done. The MkRedshirts are present and accounted for (any newly introduced Ghost with a name starting with “Mk” will be dead within four pages – I guarantee it), there’s action, explosions, gunfights and heroic sacrifices. Shoggy Domor (one of my favourite second stringers) even gets some lines. All the ingredients are there for a good, action-packed read. Including, of course, character deaths.
That’s the big thing in any Ghosts novel of course, who (if anyone) dies? (well apart from MkTan, MkKonnor, MkMapp, MkSal, MkGillikudie…). Well, brace yourself, there are two character deaths in this one. One expected, one out of the blue. They’re both pretty heroic and Dan grants the unexpected character some closure before they go, which is good to see since they were another of my favourites. Some nice last words too, sticking the middle finger up at the enemies of the Emperor in true Ghosts fashion. Good, albiet sad, deaths.
Finally, there’s a throwaway reference to a mystery that’s been hanging around since Necropolis. It’s a small thing, such a small thing that I wondered if it was a typo in my copy, so I can’t tell if Dan’s preparing to drop a second shoe that’s been hanging since the Ghosts were at Vervunhive, or if he’s just having a laugh at something the editors missed. He doesn’t do anything with it in this book, but I’m intrigued as to what the next novel will bring.
So, that’s it. Salvation’s Reach. More of a His Last Command than a Necropolis, but still a bloody good read. Bring on the next one Dan! 😉
(PS: Also meant to say that someone obviously handed Dan a Forgeworld catalogue. The story is littered with Forgeworld spacecraft, Forgeworld vehicles, and Forgeworld Spess Mehreen boarding armour. Get a hold of your own copy and tick them off as they come! :))
(PPS: Oh yeah, there’s also a third character death, but it’s a minor character who probably had it coming. So there.)
Do you want to live forever? Not if I have to do this again.
I could write an entry about the various things I’ve been doing lately, but frankly they’re all rather boring (well, apart from winning a quiz night at Justin’s tennis club). So instead I’ve compiled a timeline of Dan Abnett’s Gaunt’s Ghosts series.
(Hey, I didn’t go to Supanova – I had to do something spectacularly nerdy with the weekend).
So here we go, a partial and even somewhat reliable timeline of important events regarding the Sabbat Worlds Crusade, compiled from various sources including the somewhat rare Sabbat Worlds Crusade background book (Yes. I own a copy. Read it and weep :))
The Original Crusade
~500.M35: Birth of Saint Sabbat.
~515.M35: Start of Sabbat’s Crusade.
~620.M35: Saint Sabbat martyred on Harkalon.
Heldane and Ravenor
~220.M41: Birth of Golesh Constantine Pheppos Heldane.
~235.M41: Heldane apprenticed to Inquisitor Commodus Voke.
240.M41: Heldane horribly scarred during investigation of House Glaw. He later (prior to 338.M41) has surgery to enhance the resulting terrifying appearance.
251.M41: Three Astartes of the Iron Snakes are sent to Formal Prime to investigate a warp incursion. Only two return to Ithaka.
278.M41: Heldane rises to the rank of full Inquisitor.
304.M41: Birth of Gideon Ravenor.
338.M41: Ravenor horrifically injured in the Thracian Atrocity and confined to a Force Chair.
386.M41: Heldane suffers terrible injuries while facing the daemonhost Cherubael. He undergoes extensive augmetic reconstruction and takes many years to recover.
Lead up to Slaydo’s Crusade and Gaunt’s Background
600.M41: Chaos attacks on the Sabbat Worlds increase notably.
~605.M41 Birth of Slaydo.
~702.M41 Birth of Ayatani Zweil.
~680.M41 The Verghastite hive cities of Ferrozoica and Vervunhive engage in a bitter trade war. Vervunhive is victorious.
707.M41: Birth of Tolin Dorden.
~717.M41: Birth of Hlaine Larkin. Birth of Macaroth.
719.M41: Salvador Sondar murders his uncle Heironymo, taking over his role as High Master of Vervunhive.
~722.M41: Birth of Veynom Blenner.
724.M41: Birth of Ibram Gaunt.
732.M41: Slaydo writes A Reasoned Approach to the Reconquest of the Sabbat Territories.
735.M41: Death of Gaunt’s father on Kentaur (Gaunt aged 11).
736.M41: The 12 year old Gaunt is sent to the Schola Progenium on Ignatius Cardinal.
741.M41: The Civitas Imperialis is officially suspended across the Sabbat Worlds. The worlds are officially considered lost. Birth of Thuro of NorthCol on Verghast.
745.M41: Twenty-one year old Cadet Commissar Gaunt fights separatists on Darendara with the Hyrkans under Commissar Oktar. He encounters a Psyker who makes numerous predictions about his future.
746.M41: Birth of Ban Daur
747.M41: The 23 year old Gaunt fights Orks with the Hyrkans and Oktar on Gylatus Decimus. He is promoted to full Commissar on the death of Oktar by Ork poisons.
749.M41: The 25 year old Commissar Gaunt avenges his father on Khedd 1173. Birth of Dermon Caffran. Birth of Kolding.
~750.M41: Thirteen Tempest Class Frigates, including the Highness Ser Armaduke are constructed in anticipation of the Khulan Wars. A shortage of raw materials requires the recycling of metal and components from many older and wrecked warships.
750.M41: Birth of Brin Milo.
752.M41: Birth of Tona Criid
752-754.M41: Slaydo rises to prominence and achieves victory in the Khulan Wars.
754.M41 – Tempest class frigate Highness Sir Armaduke is placed into reserve after suffering substantial damage in the Khulan Wars.
The Sabbat Worlds Crusade
755.M41: Slaydo is promoted to Warmaster and appointed to lead the Crusade to liberate the Sabbat Worlds.
755.M41: Commissar Gaunt and a team of Hyrkans investigate an ancient shrine on Formal Prime.
757.M41: Thirty-three year old Gaunt is assigned to the newly founded 8th Hyrkans.
759.M41: Birth of Dalin Kolea/Criid
~762.M41: On Verghast, Thuro moves from Ferrozoica Hive to NorthCol.
765.M41: The assault on Balhaut. Gaunt (aged 40) and the 8th Hyrkans bring down the Tower of the Plutocrat. Slaydo is mortally injured defeating Archon Nadzybar but promotes Gaunt to Colonel Commissar on his deathbed. Urlock Gaur assumes the position of Archon.
765.M41: Three new regiments are raised on Tanith. Gaunt is sent to take command and rescues around half of them from the planet’s destruction on the day of Founding.
765.M41: The Tanith first and Only engage in their first action on Blackshard.
765.M41: The Tanith assault Voltis City on Voltemand and are then redeployed to the ruins of Kosdorf.
765.M41: A Vermillion level message is relayed by ships scouting the Nubila Reach.
765.M41: The Tanith fight on Fortis Binary and Menazoid Epsilon, then are deployed to Bucephalon and Caligula.
767.M41: The Tanith fight Orks on Typhon 8, then Chaos on Nacedon and Ramillies 268-43.
768.M41: The Tanith take part in the assault on Sapiencia and are then deployed to Monthax. On Verghast, Thuro of NorthCol carves a frieze for the portico of the NorthCol Imperial Hospice.
769.M41: The Tanith defend Vervunhive on Verghast. House Chass commissions Thuro of NorthCol to sculpt a memorial to the victory. Many Verghastites join the Tanith First under the Act of Consolation.
769.M41: The Highness Ser Armaduke, Lights Excelling and Cold Steel transport war material from Verghast to the Niadoral system for Adeptus Mechanicus reseach.
770.M41: The Tanith fight on Hagia. Birth of Meritorious Felyx Chass.
771.M41: The Tanith take part in the liberation of Phantine.
772.M41: The Tanith fight on Aexe Cardinal.
773.M41: Saint Sabbat is reborn on Herodor. The Tanith are redeployed at her request and fight alongside her. The Phantine Air Corps fight on Enothis.
~774.M41 – Captain Wilder of the Belladon 81st Recon requests a regimental Colours Band.
774.M41: A specialist team of 12 Ghosts led by 50 year old Commissar Gaunt are sent to the Chaos held world of Gereon.
~775.M41: The under-strength Tanith First and Only is merged with the Belladon 81st Recon to form the 81st/1st Recon, and the new regiment is deployed to Ancreon Sextus.
776.M41: Gaunt’s team return from Gereon and are reunited with the 81st/1st on Ancreon Sextus. Gaunt re-assumes command and the Tanith First and Only is reformed, absorbing the Belladon personnel from the 81st.
777.M41: The Tanith assist in the liberation of Gereon.
778.M41: The Tanith defend the Hinzerhaus on Jago. The Belladon Colours Band requested by Captain Wilder arrives on Ancreon Sextus. They spend the next three years trying to catch up with the Ghosts.
779.M41: The Tanith and 55 year old Gaunt arrive on Balhaut after being rotated off the front line.
779.M41: Titan Legio Invicta diverts from the Crusade to assist the Forge World of Orestes against a Chaos invasion.
780.M41: Gaunt and the Tanith battle a unit of Blood Pact infiltrators on Balhaut.
781.M41: Gaunt and the Tanith lead an attack on Salvation’s Reach. A warp translation error during their return jumps them 10 years forwards to 791.M41
~784.M41: Gaunt is ‘posthumously’ promoted to Lord Militant Commander
791.M41: The Ghosts defend Urdesh against the Sons of Sek. Gaunt is appointed Lord Executor.
812.M41: Death of Major August Kaminsky of the Phantine Air Corps
829.M41: Thuro of NorthCol records his memoirs. The remains of Vervunhive have been completely demolished.
999.M41: Necron Overlord Trazyn the Infinite releases captured Imperial forces – Including Tanith snipers – from his Tesseract Labyrinths to aid in the defence of Cadia
From this timeline it’s possible to construct a chronological reading order for the series – by which I mean reading all the various fragments of stories (particularly in First and Only and Ghostmaker which were largely pieced together from previously published short stories) in the order that they happened. It would be madness to read the series this way for the first time, but it could be fun for a re-reading. So, here we go…
1: The Fissure (optional prequel)
2: First and Only – Manzipor
3: First and Only – Ignatius Cardinal
4: First and Only – Darendara (Part 1)
5: First and Only – Darendara (Part 2)
6: First and Only – Gylatus Decimus
7: First and Only – Khedd 1173
8: A Ghost Return
9: Blood Pact – Epilogue
10: Ghostmaker – Ghostmaker
11: Ghostmaker – A Blooding
12: Of their Lives in the Ruins of their Cities
13: The Vincula Insurgency (Ghost Dossier 1)
14: First and Only – Nubila Reach
15: First and Only – Fortis Binary
16: First and Only – Cracia City, Pyrites
17: First and Only – The Empyrean
18: First and Only – Menazoid Epsilon
19: Ghostmaker – The Angel of Bucephalon
20: Ghostmaker – The Hollows of Hell
21: Ghostmaker – That Hideous Strength
22: Ghostmaker – Permafrost
23: Ghostmaker – Blood Oath
24: Ghostmaker – Sound and Fury
25: Ghostmaker – A Simple Plan
26: Ghostmaker – Witch Hunt
27: Ghostmaker – All connecting text between chapters
28: Ghostmaker – Some Dark and Secret Purpose
30: In Remembrance
31: Honour Guard
32: The Guns of Tanith
33: Straight Silver
34: Sabbat Martyr
35: Double Eagle (optional)
36: Apostle’s Creed (optional)
37: Traitor General
38: His Last Command
39: The Armour of Contempt
40: Only in Death
41: The Iron Star
42: Titanicus (optional)
43: Blood Pact (Except Epilogue)
44: Salvation’s Reach
46: You Never Know
48: Ghosts and Bad Shadows
50: The Warmaster
51: Urdesh: The Serpent and the Saint (optional)
52: Urdesh: The Magister and the Martyr (optional)
54: This is What Victory Feels Like (Forever the Same)
55: From There to Here
There. That should keep you busy for a while 🙂
Edit March 2014: Updated the timeline with some info on the background of Inquisitors Heldane and Ravenor (author of Gaunt’s beloved Spheres of Longing). Added Salvation’s Reach to the timeline and reading list.
Edit July 2015: Updated the timeline to include stories from the Sabbat Crusade Anthology.
Edit March 2017: Added details of Thuro of NorthCol
Edit December 2017: Added Tanith involvement in the Fall of Cadia
Edit February 2019: Added The Warmaster, Killbox, Anarch, Double Eagle and Apostle’s Creed
Edit June 2019: Added a few details concerning the Highness Sir Amaduke and the regiment’s Colours Band.
Edit June 2021: Added The Vincula Insugency, This is What Victory Feels Like and From There to Here, and info some background info on the Highness Sir Armaduke.
Edit February 2022: Added a few details on the history of Vervunhive. Added Matthew Farrer’s Urdesh novels to the reading list.
Blood for Book God! Skulls for the Abnett Throne!
My copy of Blood Pact arrived. Hooray! I’m about halfway through and was seriously concerned for a bit there that Abnett was going to kill Tona Criid. He hasn’t – yet – so I’m happy. For now.
It’s occurred to me while reading that if Daniel Craig isn’t available to play Gaunt in my theoretical TV/Movie adaption, Anthony Stewart Head could also do a very good job. And would probably be a bit cheaper 🙂
Captain Fishface agrees!
Yes, it’s one of those “who would play so-and-so” entries…
Woke up this morning intending to have a shower, shave, put a load of washing on and get into some much needed cleaning of the apartment. All of these aims have been frustrated by the revelation that I have no water.
There’s a lot of banging coming from the apartment next door, so I suspect they’re doing bathroom renovations and have managed to switch off my water along with their own. I’m tempted to head out to the… what do you call the place where all the pipes and taps are? A tap cupboard? That’ll have to do. I’m tempted to head out to the tap cupboard and start messing around in the hopes of restoring my water while leaving theirs off, but I’d probably screw up and spray scalding steam all over the renovators – not that that’s a completely unappealing idea in my current waterless mood.
Anyway, of late I’ve been indulging in my Imperial Guard fetish (oh man, that doesn’t sound good does it :)) by reading my way through Dan Abnett’s Gaunt’s Ghosts series. They’re bloody good reads (often summarised as Sharpe in space) and I’ve caught up all the way to Blood Pact, which I will commence upon as soon as Amazon gets its act together and actually delivers it.
When reading a sprawling novel series with a cast of dozens I generally find it useful to consider who I’d cast if I had an unlimited budget to produce a movie or TV series of it. This helps me keep everyone straight in my head. I’ve done this with some of the Ghosts, and – since this is my blog, I can do what I like with it and I’ve got nothing better to do while waiting for the water to be reconnected – I thought I’d list them here.
(I should note that this list is rather strongly influenced by one that I stumbled across online, lest anyone accuse me of casting decision plagiarism. I’d link to it if I could find it again)
Colonel-Commisar Ibram Gaunt: Daniel Craig. As far as I’m concerned Daniel Craig is Gaunt, which makes the current crop of James Bond films rather odd viewing 🙂
Major Elim Rawne: Eric Bana. I think he could easily pull off the combination of charisma and menace required for Rawne.
Master Sniper Hlaine ‘Mad’ Larkin: Hugh Laurie. Not an obvious choice but I reckon Laurie would make a really impressive Larkin. Everyone thinks of him as House of course, and as far as personality goes you couldn’t get much further apart than the domineering doctor and the mentally vulnerable sniper, but Laurie is such a gifted actor that I think he could do it, and do it well. You’d just need to give him a different accent (which you’d be doing anyway) and haircut so everyone doesn’t think “House!” any time he appears on screen.
Sergeant Agun Soric: Bob Hoskins. Another casting choice that just seems to work for me. Hoskins is Soric.
Chief Scout Sergeant Oan Mkoll: Robert Carlyle. Another from the casting list that I stumbled over. At first I thought it was a ridiculous idea, as Carlyle looks nothing like the Mkoll in my head, but after watching his performance in this week’s episode of Stargate Universe I’ve reversed my opinion. He’d make a great Mkoll.
Eszrah ap Niht: Jason Momoa. Momoa seems to be the go-to-guy for big menacing dudes in sci-fi/fantasy at the moment. I can’t recall if Eszrah is meant to be particularly big, but he’s certainly menacing, which makes him seem big 🙂
Major Gol Kolea: Tahmoh Penikett. He’s probably a bit young to really be (former) family man Gol Kolea, but I reckon he’d do the job.
Ayatani Zweil: John Hurt. If he wasn’t willing to commit to an ongoing role, Hurt would also make a great Lord Militant General Noches Sturm.
Trooper Brinn Milo: Colin Morgan. Get rid of that ridiculous haircut and he’d make a great Milo.
Sanian/Saint Sabbat: Ellen Page. Now that’s a casting completely out of left field I know, but I suspect that if she could handle the role, she’d be fantastic in it. Put her on the audition list and see how she goes.
So that’s where my casting list stands at the moment. Yes, it leaves out a bunch of important characters, but I simply haven’t decided who should play them yet. I know I did have a great idea for Varl, but can’t remember who it was. So, roll on the pilot episode people! Let’s get this underway! ;D
For Tanith! For Verghast! For cold and flu relief!
In the next Gaunt’s Ghosts novel Dan Abnett should have the Ghosts face a Chaos cult called the Histi.
That way they could fight them with anti-Histi-mines!
(Yes, yes, I’ll go drive over my head with a chimera now…)