Dungeons and Dragons – Necropolis

Over the last few years the plot for a grand Dungeons and Dragons campaign has slowly assembled itself in my head. For various reasons it is unlikely that I’ll ever be able to run it as an actual game, so I thought I’d make it available for anyone who’s looking for something new and perhaps different to inflict on their playing group. Below, please find part one of the campaign sketch that I have decided to name ‘Necropolis’.

Over a thousand years ago the wise and powerful cleric Angevin passed away after a long life tending to the sick and destitute. His loyal disciples constructed a temple and small monastery around his grave, which over the years became a site of pilgrimage, attracting penitents and miracle seekers from across the known world. Many sick and elderly visitors sought nothing more than to be buried near the tomb of the blessed Angevin, and a cemetery grew up, tended by the brothers and sisters of the monastery, which grew rich and powerful on the bequests of the interred.

Over the centuries the burial ground grew larger and larger, and a town grew up to service the cemetery and its visitors. The great and powerful now sought to be buried there, with towering monuments and mausoleums rising above the simpler headstones. Catacombs and ossuries were dug into the hillsides, water courses were diverted to create streams and lakes, and gardens and shaded avenues were laid out among the tombs, creating a sculpted and manicured landscape to soothe the cares of the grief stricken mourners who now accompanied the bodies of their loved ones on the long trip to their final resting place.

Now the great cemetery covers over 5,000 acres, surrounded by miles of high marble walls. The burial ground and its attendant city – full of shrines, temples, inns and taverns to cater for the many visitors – are united under the name of Necropolis. Governed by a council made up of both businessmen and clerics it is a wonder of the world, and even the poorest beggar dreams of one day going to their rest among the heroes and saints that consecrate its soil.

But, all is not well in the city of Necropolis. The Council has so far kept matters quiet, but rumors are starting to circulate that a dark force has infiltrated the formerly sacred avenues and groves of Angevin’s resting place. The people of the city are loath to enter the cemetery alone, and all but the bravest (or most foolish) will not set foot within its bounds once the shadows begin to lengthen. As the rumors spread, visitors are starting to question whether a grave at Necropolis is such a prize after all, and the Council – for reasons both sacred and profane – has decided that action must be taken.

So it is that the word has gone out – discretely – that experienced adventurers looking to make a profit in both this world and the next should apply at the Monastery of Angevin before the next full moon…

Coming Soon – What’s going on, and what the Council want the Players to do about it!

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