Medieval Holy Land Pilgrimage Monopoly!

It is generally agreed that Monopoly is a terrible board game. It is incredibly long and incredibly dull while at the same time somehow being viciously predatory. It’s the kind of game where you spend hours shuffling bits of paper around while developing a deep and abiding hatred for all the other players, one of whom always wins because they’re so invested in the thing as to have studied the extremely simple yet extremely dull strategies required for a guaranteed win. Burn in boardgame hell Monopoly!

Despite this, my brain has wandered unstoppably down one of those strange little paths of busfuckery that plague me so, and designed a reskin of the game that’s bound to be far more popular than that “Millennial Edition” they’re currently hawking. I have invented Medieval Holy Land Pilgrimage Monopoly!

The streets are replaced with cities on the pilgrimage routes from northwest Europe to Jerusalem. Players collect gold by constructing Inns and Hospices. The railways are replaced with great medieval ports – let’s say London, Venice, Constantinople and Acre – while the utilities are holy relics – perhaps the Spear of Longinus and the True Cross. Players don’t go to Jail, they get captured for Ransom. “Community Chest” becomes “The Knights Hospitaller”, and “Chance” is retitled “Fate” for that true medieval flavour. The playing pieces are – of course – replicas of pilgrim badges.

It will be massive! I await my royalty check from Hasbro.

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