by Purple Wyrm on January 5, 2013
Earlier this week I had the singular pleasure of playing the Game of Thrones board game with a bunch of Paula and Bek’s friends. It was a fun afternoon, made even more fun by the fact that I – as House Tyrell – stumbled my way through to winning. I ascribe my victory to the following factors…
1: Keeping a low profile and not attacking any of the other players until well into the game.
2: It was the first time any of us had played, so we were all learning the rules as we went along.
3: A very opportune Westeros card came along at just the right moment to break House Baratheon’s defensive strategy and let me grab Kings Landing.
If we play again I don’t expect to win so easily
I have been thinking about the game since however, and have come up with what could be an interesting variant (or a horrible, horrible travesty). The game as it stands doesn’t do anything with the seasons of Westeros. I think it could be interesting to play a game where Winter is most definitely coming…
* These rules come into effect at the start of Turn Six or (OPTIONAL) as soon as a “Winter is Coming” Westeros card is revealed.
* At the start of every Westeros Phase, before the cards are drawn, the Wildling track is automatically advanced by one.
* Territories with Supply and Consolidate icons lose them at a rate of 1 per turn (if a territory has both Supply and Consolidate icons, it loses one of each).
* Supply is recalculated at the end of every Westeros Phase.
* Players may pay Power Tokens to prevent their supply counter from being moved down the Supply track at a rate of 1 Token for 1 level. For example, if House Lanister’s Supply Counter is going to be moved three places down the track, they can pay three Tokens to leave it where it is, two Tokens for it to move down one place, or one Token for it to move down two places. Tokens CANNOT be used to move the counter up the track.
* OPTIONAL RULE: At the start of the Westeros Phase, all counters are moved one space down the King’s Court influence track. Counters moving off the bottom of the track are removed. The Raven is retained by the holder of the highest position on the track, until only two counters are left on the track, at which point it is removed from play. Bidding for position on the track is played as normal, but bidding cannot place a counter higher than the current maximum (ie: if the tokens have moved down two spaces, then the winner of the bidding places their token on space 3).
These rules would ensure that once winter sets in, everything will go completely to hell in the most entertaining fashion
Back to work on Monday. Blech.